Sunday, November 25, 2012

Battle of Ostwald


Order of Battle of the for Battle of Ostwald.



(Fought – week 1 March 1785 outside the village of Ostwald in Northern Bergatonia)

This battle will be played out next week owing to the fact Duke Rupert was not allowed out to make war this week.

Bergatonian Military
Commander Duke Rupert: “Good”
1st Guard Regiment
1st Guard Grenadier Battalion - 700 - Vet
2nd Guard Grenadier Battalion - 700 - Vet

1st Infantry Brigade (General Werden- Average)
2nd Battalion - 700 - Exp
3rd Battalion - 700 - Exp
1st Jager Battalion - 600 - Exp
2nd Medium Batt

2nd Infantry Brigade (General Fagel – Good)
4th Battalion - 700 - Exp
5th Battalion - 700 - Exp
6th Battalion - 700 - Exp
7th Battalion - 700 - Exp
3rd Medium Batt

3rd Infantry Brigade (General Tincey – Average)
8th Battalion - 700 - Conscript
9th Battalion - 700 - Conscript
10th Battalion - 700 - Conscript
2nd Jager Battalion - 600 - Conscript

1st Heavy Cavalry Brigade (General Vendome – Average)
1st Heavy cavalry regiment - 700 - Exp
2nd Heavy Cavalry regiment - 700 - Exp

2nd Light Cavalry Brigade (General Rantzau – Good)
3rd Dragoon regiment - 700 - Exp
4th Dragoon Regiment - 700 - Exp
3rd HA Batt.



The Rechburg Army

Commander Prince Wilhelm - "Excellent"
2nd in Command Prince Leopold  - "Excellent"

3rd Infantry Brigade - Gen Wilhelm Hebelstreight (Good) (4,200 men)
4th Infantry Regiment “Hirzel” ( 2 battalions) 7th & 8th] - Veteran
 5th Infantry Regiment (2 battalion, 7th & 8th) – Experienced
6th Infantry Regiment (2 battalions, 9th & 10th) - Experienced
2nd Line battery – 6 x 9pdr, 2 x 5.5 How


4th Infantry Brigade – Gen Thadden (Average) 
15th Infantry Regiment (2 battalions -25th & 26th battalion) - Experienced
16th Infantry Regiment (2 Battalions 27th & 28th Battalions) – Experienced
29th Jager Battalion – Experienced.
3rd Battery – 6x9pdr,2 x 5.5 how.

2nd Light Cavalry Brigade - Major General Robert Hawkesbury (Good)(2100 sabres)
Leopold Uhlan Regiment” (4 squadron) (Lancer)
Newstadtal Hussar Regiment, (4 squadrons)
Leeds Hussar Regiment, (4 squadron)
Attached Temporarily - 1st Albany Uhlan Regiment

3rd Light Cavalry Brigade - Major General Hans von Walmoden (Average)(1,400 sabres)
Dragoon Regiment “Van Hessen-Cassel”
Dragoon Regiment “Mohein (this Regt has only 400 sabres is being rebuilt after the Ulrichstein campaign)
1st Albany Uhlan Regiment (Independent Regiment)
2nd Horse Artillery Battery (6 x 6pdr)


1st Garde Infantry Brigade – General August Sagen (Good)(4,500)
Foot Guards Regiment(Princess Caroline Battalion & Prince Wilhelm Battalion) Veteran)
Grenadier Guard Regiment (Grenadier) (2 battalions (1st & 2nd) (Veteran)
Guard Jager battalion (1 battalion - 1st) (Elite)

The Guard Cavalry Brigade has moved to Bimberfeld to guard against a Neider flanking attack.

Thursday, November 22, 2012

National morale charts

While I am waiting for the first campaign moves to come in I thought I would show briefly how the National morale charts work, The charts are designed to reflect the ups and downs of realms, in that way it takes the destiny of any one realm out of my own bias.


National Morale Charts


Every Realm involved in the conflict on Europia has a national morale; this is a figure that represents a number of factors for the nation involved.
First of all it reflects how the nation feels about itself, this first figure is known as the initial morale state. Then a set of modifiers are included, these vary from “A royal marriage, Declaring War , loss of a trade partner” etc. These are modifiers that generally have an impact on a realm that month and they adjust the initial morale state.

Rechburg                 70    173   151
Hapburgia               70     34      47
Danemark               70     83      77
Flensburg                70    108   108
Pomona                  70      73     70
Vandahalla             70      80     80
Wartenburg           70      66     61
Badenwald             70      77     77
Franconia               70      70     67
Iberia                      70      75     72
Brittania                 70      91     91
Neider                    70      72     72
Hollandaise           70      98     98


The first column of figures is the initial morale at the beginning of the month, at this stage because the Rechburg Chronicles was just starting I gave every realm an equal starting point (70), then I included modifiers. Normally the modifiers would generally only be factors that influence a realm over the last month.
This turn however to give each realm a sense of historic standing I included all the factors from the first month of winter (the war in Ulrichstein) through to the end of the winter and the rebellion of Wartenburg.
Naturally covering such a huge period will have significant effect on the scores and that can be seen in the second column of figures.

This column represents modifiers such as
Signing an alliance +15
Win a Major Battle +10
Per existing trade partner this month +2
Royal birth (not a direct heir) +5
Death of a Sovereign -15
Surrender or concede a province -25
Lose a major battle -10
Death of a royal family member -2
At war this month (not new) per realm -2
Loss of a general rated Excellent -5
Result of a random die modifier
Plus many more

The result of the modifiers then gives me the 2nd column or the first month initial points. I then take initial points and divide by 10 and round to the nearest figure, for example Rechburg initial was 173, this gives me 20
(173/10=17 round up 20). This gives me that nations influence points to spend  for the month.

The nation then can act alone or as part of an alliance, they can spend the points positively on themselves and friends or negatively on enemies or even friends if they so wish. The realms spending is reflected in its leaders personality, some are totally trustworthy and supportive and others ambitious, craven and untrustworthy so their spending is reflected in that.

The figure they spend comes of their final adjusted score as does the result of all the other positive and negative expenditures, all of which give us the third column.

The third column not only shows the realms standing in Europia but also how well it has done in the past month. This standing then is reflected in how the totals will impact on it on the morale status chart:

100+ points = The realm is buoyant and feeling immensely patriotic. They get +2 on the morale die roll modifier next month and they receive 100 extra conscripts this month.

70-99 points = The Realm is happy they receive +1 on the morale die roll next month

40-69 points = The people are a little concerned but not overly worried so no effects.

20-39 points = Things are not looking good the people are angry every city throws a 6D to test for revolt.
                        No conscripts this month

Less than 20 = The Realm is in a state of revolt and it is a fiasco. Deduct 1 on next months die roll modifier. Every city and town throws a 6D to test for revolt, if more cities in a province or the realm are in revolt than not, then that province revolts or there is a revolution in that realm if more cities are in revolt that those that are not throughout the realm. Conscripts become rebel soldiers.


It can be seen by this process that Hapburgia was in serious trouble and it was really saved by some judicious positive spending by its friends, its initial points score of 34 had Hapburgia in the angry zone and heading for trouble.
Then its new allies helped by spending positively while its enemies spent in dropping it down, the end result was a slight improvement in its status. No revolts this month but very close to it for the next month. In the next month Hapburgia needs to win some major battles as well as maintain its friends support, both on the battlefield and in aiding its people with points.
Hapburgia suffered heavily in this month’s morale status check, this was intended (sorry Paul) so it would reflect the storyline, but apart from winning or losing battles in the coming month the initial modifiers won’t pull it down as far as it dropped in this first round. If the Catholic allies spend heavily in dropping Hapburgia down and don’t protect their own weak realms or even themselves then they risk a big hit and drop. For example any realm in the low 60’s is vulnerable to a concerted effort by the enemy.
As mentioned the spending is very much reflected in the realms rulers personality (that in some case over rules allied desire to protect their own) and I can tell you as a result of that some realms spent negatively on their allies, ssshhh no names.

Wednesday, November 21, 2012


                                          Start Positions in week 1 of the new campaign season

On the above map you will note the positions of Hapburgian allies and enemies. Hapburgian forces are not deployed yet I am waiting for them to be returned so this map will constantly be updated, the next update will include Hapburgian positions if he chooses to attack or a new Map showing all Hapburgia if he plans a defensive Campaign.

On the above Map Hapburgias Allies are the Kingdom of Vandahalla and Rechburg, you will see that Vandahalla can not spare a lot of forces to help Hapburgia because it has a troublesome neigbour to its north in Pomona. The timing of its entry into the campaign is dependent on die rolls.
Rechburg cannot help immediately as it is in a war with Bergatonia so the depletion of units around the map  can be seen to be in effect here.

Of Hapburgias immediate enemies we have Wartenburg who will be waiting anxiously for Franconia and Badenwald units to arrive (they have not been placed because Hapburgia or its allies do not have a common border with either so intelligence is limited; they will be inside their own borders however.
It is expected Wartenburg will fight a defensive campaign until the Badenwald and Franconian forces arrive, then we can expect a offensive strategy.
To knock a realm out of the war it is achieved in one of two ways - Capture the capital or the loss of national morale forces a surrender.

Bergatonia will not help Wartenburg  as it has Rechburg to deal with and Neider is a Franconian client state so they will not  want to get involved in a war with Rechburg as Franconia will do all it can to avoid that.
Expect a Iberian force to enter through Neider to assist Bergatonia in a few weeks time, assuming Bergatonia is still in play.

Tuesday, November 20, 2012

How it works


I was recently asked about the size of the armies being shown in the army list and to whether I can field such large groups of figures.
I thought while I am laying the ground work for the coming campaign season I would take the time out to show some of the mechanics and my thinking in creating such a large imagi nation blog.
As to the size of the forces available I have two checks in place

         Most nations must keep a percentage of their forces “Off table” as it were because of commitments       
             elsewhere, for example Hapburgia has forty regular Infantry battalions.
I have a rule where all Empires must keep 30% of their existing armies positioned on border areas. For Hapburgia 12 battalions on the Attaman and Tsarist borders is not unreasonable considering that if they attacked there the attacking forces would be considerably greater. Anyway  for Hapburgia losing those 12 battalions brings their Regular field battalions down to around 28 battalions. I could in an extreme case with the help of friends manage that, but the Hapburgian field army will likely have several areas to watch;
a)     The Wartenburg Campaign area
b)     The Buchenwald Border area
c)     A reserve
So this again will bring any field army down to a manageable level say for arguments sake the Wartenburg campaign would likely take all of the I Corp
That leaves the II Corp to watch Buchenwald possibly as a reserve for Wartenburg, and the Landwehr will to put down rebellions that will likely occur.
Now even within I Corp which has 20 battalions, 6 cavalry regiments and 9 batteries some of these forces will need to be detached to watch flanks or protect depots, so a slow attrition of the field armies will occur until we get to the point of contact and manageable armies. In the case everyone goes mad and everything turns up at the same place, then at worst extreme I will declare that an unknown volcano suddenly developed and blew up and wiped out huge sections of everyone’s field army J
My friends and I are quite used to running campaigns with larger troops than our figures allow, so I think we will manage with some care.

For another example the Kingdom of Vandahalla
I have created a situation where Vandahalla will need to detach considerable troops to watch Pomona, because they have “serious border issues”.
Now their army has18 regular battalions, 5 regular cavalry regiments, and 5 Art batteries, they also have 6 Landwehr Battalions and 2 Landwehr Cavalry regiments.
I have a ruling where Militia and Landwehr cannot move outside national borders, so the Vandahalla field army might look like this
10 battalions 3 cavalry regiments and 4 Art Batt, the rest including the Landwehr remain to watch the Pomona border. Now if the Vandahalla field army arrives to join the Hapburgian field army that might create issues (which we could handle at a stretch) but we would deal with that if it occurs, but realistically I don’t see a Vandahalla army being too far from Vandahalla.

I also have an extensive “events charts” that if something happens in one country its immediate neighbours and allies check to see their reaction. For example while Danemark is under my control I doubt they would suddenly invade Rechburg, but if Rechburg loses a large battle then that would trigger an event check and its more than possible with the modifiers and a fair wind in favour of the die rolls Danemark could attack Rechburg.
I also run a national morale chart where events like victories in battle raise morale and losses drop it. A rebellion in ones country has quite a significant impact on a nation’s national morale as well as the events chart.
I can say for example that Hapburgia goes into this coming campaign season in a very precarious position, its morale is quite low (lost 2 battles, 1 negative event (losing Papal throne), and a rebellion in Wartenburg puts Hapburgia about as low as you can go without imploding, which is why I predict almost certainly there will be local revolts coming in Hapburgia this month. Hapburgia faces a wedding to a Protestant Princess, as most of Hapburgia is Catholic then that is yet another negative event for next campaign month.
More than anything Hapburgia needs two things, victories and regaining Wartenburg, two or 3 Victories would bring it into a safety margin though far from happy, at the moment Hapburgia is sitting in what I have called the “Fiasco zone” which generally means if a bird burps, the nation has to check to see how they feel about it.

Every significant Character and all leaders and their kin are significant, therefore all have personalities that I draw from the “Lone Warrior” charts. I have to say so far the characters have fitted perfectly well into the storyline and together make quite an interesting collection of individuals, the only area I cheated was in developing the Characters within the Rechburg family, but then I'm not perfect.

Finally for a nation to attack another there has to be a “reason”, it just cant happen over night and just one being catholic and the other protestant is not reason enough. What triggers a foreign policy to reach War, requires a past history of issues, one side having really low national morale helps hugely, a viable explanation and really good die rolls.
 There are some cases though where war may occur as much as a surprise to one side as it does to the other. I would cite once again Danemark and Rechburg, the storyline indicates they are developing towards good relations, but have issues over the duchy of Flensburg, now if the Duke of Flensburg were to die, despite him having a heir; that would not matter to most Danemarkians, so in that one event I have gauged as a +4 on its own (needs 7+10d to trigger an event) as for driving Danemark into war. The logic behind it is if the leader doesn’t declare war, the death of a hated enemy ruler may create such a clamour (+4) that the people in his own country ensure he is driven into a war regardless (mob mentality).
In other words a defacto state of war exists, if the leader personalities allow (he is not a craven coward) then military units will march off to war, if not there will be attempts at peace, again a die roll.

Introduction

Europian Military campaigns is an extension of the Rechburg Chronicles. Within this blog the Campaign mechanics will be recorded, in other words if you want to check on military moves, units and battle reports this Blog will have it. This leaves the Rechburg Chronicles to record the story of Rechburg and its neighbours, within the Chronicle pages you will read the results of campaign battles, within this blog you will read how those results were achieved.
You will be able to follow map moves and unit strengths as they are weakened by battle or increase as replacements arrive.